Problem sa kojim se suocio svako ko je nekad probao da spakuje 2 scoreboarda u igru bez switchera. Ako samo zamenite bin fajlove, oni ce ostati vezani za teksturu. Kako bi relinkovali te teksture, koristite sledece uputstvo:

Quote Originally Posted by allezlinter View Post
Look it's really simple
You download Hex-editor
Then you export the right .bin you want to change : example : I want to change the exhibition scoreboard, i export the unnamed_593.bin
Then you unzlib the unnamed and you open the unzlibbed file with Hex-editor.
At the top, to the right you'll see "game_00.scr_x", with x standing for a number.
The x is the place of the png in unnamed_151 (e_text)
If you put 1, you'll have to put the png in the 5th postion in unnamed_151
If you put 2, you'll have to put the png in the 6th position in unnamed_151
and so on


Then you save the file with hex-editor, you zlib it into the bin (just drop the file on "import" and take the bin file (even if you think nothing happenend)
You import the bin in you 0_text.afs in your kitserver and it's OK !!
Zlib tool mozete skinuti ovde: http://www.mediafire.com/download/pp.../Zlib_tool.zip
Hex editor mozete skinuti ovde: http://sourceforge.net/projects/ihex...atest/download
Game Graphics Studio mozete skinuti ovde: http://www.mediafire.com/download/ea...hic_Studio.zip